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| sendspin::SendspinClientConfig | build_client_config_ () |
| | Builds the SendspinClientConfig from ESPHome configuration and platform info.
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| void | on_group_update (const sendspin::GroupUpdateObject &group) override |
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| void | on_request_high_performance () override |
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| void | on_release_high_performance () override |
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| bool | is_network_ready () override |
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| bool | save_last_server_hash (uint32_t hash) override |
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| std::optional< uint32_t > | load_last_server_hash () override |
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| void | on_controller_state (const sendspin::ServerStateControllerObject &state) override |
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| void | on_metadata (const sendspin::ServerMetadataStateObject &metadata) override |
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| std::optional< uint16_t > | load_static_delay () override |
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| bool | save_static_delay (uint16_t delay_ms) override |
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| friend | void::setup () |
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| friend | void::original_setup () |
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| void | set_component_source_ (uint8_t index) |
| | Set where this component was loaded from for some debug messages.
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| virtual void | call_setup () |
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| void | call_dump_config_ () |
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| void | enable_loop_slow_path_ () |
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| void | set_component_state_ (uint8_t state) |
| | Helper to set component state (clears state bits and sets new state)
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| bool | set_status_flag_ (uint8_t flag) |
| | Helper to set a status LED flag on both this component and the app.
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| void | set_interval (uint32_t id, uint32_t interval, std::function< void()> &&f) |
| | Set an interval function with a numeric ID (zero heap allocation).
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| void | set_interval (InternalSchedulerID id, uint32_t interval, std::function< void()> &&f) |
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| void | set_interval (uint32_t interval, std::function< void()> &&f) |
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| bool | cancel_interval (uint32_t id) |
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| bool | cancel_interval (InternalSchedulerID id) |
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| ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std | ESPDEPRECATED ("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const char *name |
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| | ESPDEPRECATED ("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(uint32_t id |
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| | ESPDEPRECATED ("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(uint32_t initial_wait_time |
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| ESPDEPRECATED("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0") bool cancel_retry(const std | ESPDEPRECATED ("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0") bool cancel_retry(const char *name) |
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| | ESPDEPRECATED ("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0") bool cancel_retry(uint32_t id) |
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| void | set_timeout (uint32_t id, uint32_t timeout, std::function< void()> &&f) |
| | Set a timeout function with a numeric ID (zero heap allocation).
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| void | set_timeout (InternalSchedulerID id, uint32_t timeout, std::function< void()> &&f) |
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| void | set_timeout (uint32_t timeout, std::function< void()> &&f) |
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| bool | cancel_timeout (uint32_t id) |
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| bool | cancel_timeout (InternalSchedulerID id) |
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| void | defer (std::function< void()> &&f) |
| | Defer a callback to the next loop() call.
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| void | defer (uint32_t id, std::function< void()> &&f) |
| | Defer a callback with a numeric ID (zero heap allocation)
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| bool | cancel_defer (uint32_t id) |
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| void | status_clear_warning_slow_path_ () |
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| void | status_clear_error_slow_path_ () |
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| sendspin::ControllerRole * | controller_role_ {nullptr} |
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| CallbackManager< void(const sendspin::ServerStateControllerObject &)> | controller_state_callbacks_ {} |
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| sendspin::MetadataRole * | metadata_role_ {nullptr} |
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| CallbackManager< void(const sendspin::ServerMetadataStateObject &)> | metadata_update_callbacks_ {} |
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| sendspin::PlayerRoleListener * | player_listener_ {nullptr} |
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| sendspin::PlayerRoleConfig | player_config_ {} |
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| ESPPreferenceObject | static_delay_pref_ |
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| ESPPreferenceObject | last_played_server_pref_ |
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| std::unique_ptr< sendspin::SendspinClient > | client_ |
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| CallbackManager< void(const sendspin::GroupUpdateObject &)> | group_update_callbacks_ {} |
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| bool | task_stack_in_psram_ {false} |
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| ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") void set_interval(const std voi | set_interval )(const char *name, uint32_t interval, std::function< void()> &&f) |
| | Set an interval function with a unique name.
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| ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") bool cancel_interval(const std boo | cancel_interval )(const char *name) |
| | Cancel an interval function.
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| ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t | initial_wait_time |
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| ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t | max_attempts |
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| ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t std::function< RetryResult(uint8_t)> && | f |
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| ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t std::function< RetryResult(uint8_t)> float | backoff_increase_factor = 1.0f) |
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| uint32_t | initial_wait_time |
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| uint32_t uint8_t | max_attempts |
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| uint32_t uint8_t std::function< RetryResult(uint8_t)> && | f |
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| uint32_t uint8_t std::function< RetryResult(uint8_t)> float | backoff_increase_factor = 1.0f) |
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| uint8_t | max_attempts |
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| uint8_t std::function< RetryResult(uint8_t)> && | f |
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| uint8_t std::function< RetryResult(uint8_t)> float | backoff_increase_factor = 1.0f) |
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| ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") void set_timeout(const std voi | set_timeout )(const char *name, uint32_t timeout, std::function< void()> &&f) |
| | Set a timeout function with a unique name.
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| ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") bool cancel_timeout(const std boo | cancel_timeout )(const char *name) |
| | Cancel a timeout function.
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| ESPDEPRECATED("Use const char* overload instead. Removed in 2026.7.0", "2026.1.0") void defer(const std voi | defer )(const char *name, std::function< void()> &&f) |
| | Defer a callback to the next loop() call.
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| ESPDEPRECATED("Use const char* overload instead. Removed in 2026.7.0", "2026.1.0") bool cancel_defer(const std boo | cancel_defer )(const char *name) |
| | Cancel a defer callback using the specified name, name must not be empty.
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| uint8_t | component_source_index_ {0} |
| | Index into component source PROGMEM lookup table (0 = not set)
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| uint8_t | warn_if_blocking_over_ {WARN_IF_BLOCKING_OVER_CS} |
| | Warn threshold in centiseconds (max 2550ms)
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| uint8_t | component_state_ {0x00} |
| | State of this component - each bit has a purpose: Bits 0-2: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED, 0x04=LOOP_DONE) Bit 3: STATUS_LED_WARNING Bit 4: STATUS_LED_ERROR Bit 5: Has overridden loop() (set at registration time) Bits 6-7: Unused - reserved for future expansion.
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| volatile bool | pending_enable_loop_ {false} |
| | ISR-safe flag for enable_loop_soon_any_context.
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| ComponentRuntimeStats | runtime_stats_ |
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Thin adapter over sendspin::SendspinClient.
The hub owns a SendspinClient instance and bridges its listener/provider interfaces to ESPHome's CallbackManager for fan-out to child components.
- Provides persistence via ESPPreferenceObject and WiFi power management integration.
- Handles Sendspin roles that apply to multiple child components (artwork, controller, metadata) so their events can be fanned out. Roles specific to a single component (player) are configured by the hub but owned by the child thereafter, since no fan-out is needed.
The sendspin-cpp library follows this design:
- Core and role configuration are passed at client/role construction time as structs. Built in our
setup().
- Library -> user code communication happens via two interface types the user implements and registers in our
setup(): listener interfaces (for events the library pushes; e.g., group updates) and provider interfaces (for services the library pulls; e.g., persistence, network readiness).
- User -> library communication uses exposed functions on the client and role objects that the user calls.
Definition at line 71 of file sendspin_hub.h.